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- Hello everybody!
-
- I think there's nothing wrong in making a simple game. But if we want to
- make something that makes history, let´s think on a really original
- idea.
- I -think- I have one myself (I already have some graphics and I´m trying
- to code it, but I guess I´m too bad at programming).
-
- Imagine a two legged, antropomorfic turtle with a helmet. He is a
- Special Agent (or a mercenary) hired to perform very dangerous tasks
- (rescuing kidnapped people, recovering treasures, killing nasty gang
- leaders, and so on). Imagine him like a very cute-but-hard character, in
- the style of worms or lemmings, but sized like a Cannon Fodder soldier.
- The turtle is controlled in the style of Cannon Fodder (He looks in the
- direction of the mouse pointer, then walks to that point if the left
- button is clicked. He´s got limited ammunition that fires if the right
- button is clicked.)
- This agent has or can pick up different power ups: grenades, dynamite,
- rockets, land mines, a jetpack, keys, an immovilizing fluid, shields and
- so on; not only weapons. He can use these powers in a strategic way to
- achieve his goals.
- He obviously faces a great variety of nasties who attack him. When they
- shoot him in a frontal attack, the turtle looses energy. But, if the
- bullet gets his back, he receives no damage. Explosions (grenades or
- land mines) damage him anyway.
- It could be a two player option in a cooperative way (two turtles versus
- the world) or in a confrontation (maybe using split-screen).
- The themed missions (jungle, desert, arctic, city, dungeon, sewers) are
- divided in levels that join a storyline (e.g. Mission III: recover the
- ancient emerald of Ramses II. Level one: find the secret passage).
-
- I think it wouldn´t be too difficult to code, but very enjoyable...
- What do you think?
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- Be excellent to each other!
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